# Question How to resolve direction stacking in a radial menu / radars ?

Discussion in 'Scripting' started by Whatever560, Apr 12, 2024.

1. ### Whatever560

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[Deleted] : Asked a mathematical question, received opinion based answer, it was counterproductive, so I guess it's not the place. I'll go to stackexchange/overflow/gamedev where there are actual on subject, knowledge based non-biased answers

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2. ### samana1407

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It's possible that I just didn't understand the question. Could you please describe in more detail what you're trying to achieve (perhaps there are similar menus in other games)? And the first picture is completely unclear. What is the result depicted on it?

3. ### Whatever560

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[Deleted]

Last edited: Apr 14, 2024
4. ### samana1407

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But is it possible for the arrows to be evenly distributed around the circle, but still point in the same directions as before the uniform distribution? Look, even in the picture, you can see how the leftmost arrow points in different directions.

5. ### Whatever560

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[Deleted]

Last edited: Apr 14, 2024

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Hmm that's a little bit unusual to be honest, having fake directions (and in your picture they're pointing to radically different directions...) just so the indicators don't overlap is not a great idea at all. There's nothing wrong if the indicators overlap, all games do this, and it has a strategical benefit as the player can guess that the enemies are very likely very close to each other or even grouped together. I mean just imagine if the player follows the left most indicator just to find themselves off by 50 meters... it won't be a pleasant experience at all.

7. ### Whatever560

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[Deleted]

Last edited: Apr 14, 2024