Search Unity

How to reset Progrids Y axis to terrain level

Discussion in 'World Building' started by CaptCanada, Mar 9, 2019.

  1. CaptCanada

    CaptCanada

    Joined:
    Feb 3, 2013
    Posts:
    272
    Hi all

    I'd like to know if I can "reset" the Progrids Y axis so that it is level with the terrain. As of now, the grid is sitting "above" the terrain and I am unable to reposition it and thus all my objects alignment seem to be off.

    Thanks!
     
  2. gabrielw_unity

    gabrielw_unity

    Unity Technologies

    Joined:
    Feb 19, 2018
    Posts:
    963
    Hi! If you toggle the little icon with a lock to "Locked" (just below the icon with an arrow), the grid will no longer follow your selection's pivot. Then, you can use the bracket keys, ie "[" or "]", to move the grid (this works for x y and z).
     
  3. CaptCanada

    CaptCanada

    Joined:
    Feb 3, 2013
    Posts:
    272
    Thanks!
     
  4. CaptCanada

    CaptCanada

    Joined:
    Feb 3, 2013
    Posts:
    272
    Another issue that I seem to have is that my PB objects don't seem to snap to the actual Y grid. I used the brackets to move the Y grid to the terrain but when I try to snap the object to the grid, it seems to snap to the grid but it is sitting slight above the grid.

    Here are some screenshots.





     
  5. CaptCanada

    CaptCanada

    Joined:
    Feb 3, 2013
    Posts:
    272
    Sorry about the screenshots. I can't seem to get them to show up
    Maybe this will work

    Here the object is snapped to the grid
    https://www.dropbox.com/s/q3331idetzesump/Screenshot 1.jpeg?dl=0

    And here I can still move the object in the Y axis so that it "sits" on the terrain.
    https://www.dropbox.com/s/17sl778y3l27d3n/Screenshot 2.jpeg?dl=0

    How can I get the object to snap properly so that it sits on the grid, which I assume I have set to be flush with the terrain using the bracket keys.

    Thanks!