My game has been rejected for this reason: "The app must run on devices that are compatible with the software, hardware and screen resolution requirements specified by the application. If an app is downloaded on a device thatwith which it is not compatible with, it should detect that at launch and display a message to the customer detailing the requirements." Basically, my game requires at least 1GB to run. Unfortunately, based on this requirement, I must be able to detect the RAM in the device, and display a message. How can I do that with Unity? Thank you.