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how to render procedural camera stack

Discussion in 'Universal Render Pipeline' started by terryYang, Jul 5, 2020.

  1. terryYang

    terryYang

    Joined:
    Apr 9, 2014
    Posts:
    30
    my project need procedural render, some effects depend on camera statck, but only public ‘UniversalRenderPipeline.RenderSingleCamera' in offical code, can not call UniversalRenderPipeline.RenderCameraStack directly, It looks like I can only make some changes by myself?
     
  2. terryYang

    terryYang

    Joined:
    Apr 9, 2014
    Posts:
    30
    No one has the same problem?