Hello everyone, I am currently playing around with the idea of hexagons whose sides are connected by bezier curves. I took inspiration from the board game Indigo and the result creates a nice and intricate pattern. Then I thought that just one curve starting from one edge and connecting to another (forming a total of 3 bezier curves for the 6 edges of a hexagon) is not enough and changed my code so that I can have a any amount of curves connecting two edges of the hexagon. Not soon after I stumbled across a problem called z-fighting because all my curve meshes have the same height value while only the hexagon is created further back in the scene. I tried to prevent the z-fighting of the curves by changing the height value of each individual curve (for example the Curve1 has an offset from the mesh of 0.1f, Curve2 has an offset from the mesh of 0.2, etc.) but that only looks good if I have an orthographic camera is facing directly towards the hexagon and the curves. Even a slight rotation of the camera makes it obvious to see that the curves have different height values. Of course, by decreasing the offset values of the individual curves from each other and the mesh I can preserve the illusion of the curve meshes being on the “same” height and in front of the hexagon. But while this can work for one hexagon this approach fails if another hexagon is added and there are a lot of curves. It is possible that on the first hexagon the Curve1 with a height of 0.00001f is “touching“ the Curve9 of another hexagon with an offset of 0.00009f and viewed at an angle I can see the difference in height. I tried decreasing the offset even further and tried around with the clipping planes of the camera, but having a small offset to make the curves appear on the same height even viewed from an angle and preventing z-fighting seems not possible for my current level of understanding. Is there another way of having the curves rendered on top of each other while appearing on the same height without z-fighting? I tried a multi camera approach with one camera per curve to render them on top of each other. But as soon as I add other objects like a cube following the curve I would need another camera for this object so it renders in front of the curves leading to a chaos of cameras and layers. Many greetings and thanks in advance.