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How to render a mipmap scene at runtime using shader

Discussion in 'Scripting' started by prayshouse, Sep 14, 2017.

  1. prayshouse

    prayshouse

    Joined:
    Sep 11, 2017
    Posts:
    27
    Hello, we all know that there is a mipmap mode in the scene view control bar. I'd like to render a mipmap scene like that at runtime using shader. Then I can get to know which object always shows red in mipmap mode at runtime. Thus, I going to change its texture to a smaller one.
    But what I can do is show the mipmap level at runtime using shader. How can I render a mipmap scene at runtime like the build-in scene in unity.
    upload_2017-9-14_15-0-18.png
     
  2. RoMax92

    RoMax92

    Joined:
    May 29, 2017
    Posts:
    135
  3. prayshouse

    prayshouse

    Joined:
    Sep 11, 2017
    Posts:
    27
    RoMax92 likes this.
  4. RoMax92

    RoMax92

    Joined:
    May 29, 2017
    Posts:
    135
    Sorry for the misunderstanding :D