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Resolved How to remove HDRP Motion Blur and use Single Pass Instanced

Discussion in 'High Definition Render Pipeline' started by DigitalAdam, Apr 30, 2020.

  1. DigitalAdam

    DigitalAdam

    Joined:
    Jul 18, 2007
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    1,209
    Hi, so Im trying VR using HDRP on the Quest (Link) and whenever I play the scene I'm getting motion blur when I move my head. Anyway around this? I checked the post processing and even disabled it with little avail. This happens with both XR and when only using the Oculus Integration asset.

    Also if I got to 'Edit > Project Settings > XR Plug-in Management > Oculus' and select "Single Pass Instanced", I only get one eye working. Multi Pass seems to be the only way to have both eyes. Thoughts on this?

    Thanks.
     
  2. kmoosmann

    kmoosmann

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    Mar 1, 2014
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    I can at least help with the motion blur. Add a motion blur override to your global volume and force it to be ON, then set the intensity to 0. I know... took me a while as well. It's on by default, all the time. You can only override it and not really turn it off.
     
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  3. DigitalAdam

    DigitalAdam

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    Jul 18, 2007
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    Dude, you rock. No one, and I mean no one, not even Unity had an answer for me. Thanks so much!!
     
  4. Deleted User

    Deleted User

    Guest

    remove HDRP Motion Blur:

    Edit->Project Settings->Volume Components->Motion Blur,unselect it.

    test on Unity 2019.3, HDRP. with SteamVR and ViveInputUtility
     
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  5. zghc84

    zghc84

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    Jan 23, 2021
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    If you go to the motion blur setting, you will also have to click more settings and set camera motion blur to on as well.
     
  6. ilyosha6773

    ilyosha6773

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    You are genius, broo
     
  7. custommarketinsights

    custommarketinsights

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    Mar 22, 2023
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    Look for a GameObject that has a Post Process Volume attached to it (It will probably be named "PostProcess" by default.)
    Look for "Motion Blur" in the Post Process script and set its Intensity to 0.

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