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Question How to remote Profile on WebGL

Discussion in 'Web' started by Vallar, Apr 14, 2021.

  1. Vallar

    Vallar

    Joined:
    Oct 18, 2012
    Posts:
    177
    Hello everyone,

    I am trying to remote profile my WebGL build (basically uploading it to a server such as itch.io and running it there to test its performance). What I am doing is going to Build Settings > check Development Build and check Autoconnect Profiler as mentioned in the manual. However, every ime I run the build it just doesn't connect to the profiler at all.

    The console has a few error messages relating to trying to connect locally (192.168.1.x) instead of over the internet to my profiler. Even if I try to run it locally I get an error and it doesn't even run the build.

    Error screenshots are attached. Any ideas what is wrong exactly and how I can connect my profiler to a build over the internet?
     

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