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How to reflect emission with Unity water using hdr camera?

Discussion in 'General Graphics' started by JamesThornton, Feb 7, 2016.

  1. JamesThornton

    JamesThornton

    Joined:
    Jun 26, 2015
    Posts:
    52
    Using:

    - WaterProNighttime (reflection only)
    - An object w/ Standard Shader
    - Emission color w/ intensity over 1
    - Camera w/ hdr, bloom, and tonemapping

    This allows emissive color to glow, but not in the water reflection

    From what I've read, WaterProNighttime actually does some trickery mirroring the camera frustum. Don't see an option to enable hdr.


    Thanks for any suggestions!
     
  2. bgolus

    bgolus

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    Dec 7, 2012
    Posts:
    12,343
    JamesThornton likes this.
  3. JamesThornton

    JamesThornton

    Joined:
    Jun 26, 2015
    Posts:
    52
    The water doesn't actually have it's own camera component.

    It uses the current camera, creating an instance within the script.

    But that's just my takeaway at a glance. Will look into it more today.

    Thank you for the clue