Is it possible to reference the object the track is bound to from the 'drawer' script? I wish to control the duration of the PlayableAsset via the PropertyDrawer script. I already have working code that sets the duration; however, for a specific use-case, I need to reference a field in the object the track is bound to in order to properly calculate the duration. I've tried so many ways to trace my way back to the object without success. Is it even possible, and if so, what is the best way to do so? The PlayableAsset (clip) is aware of the PlayableBehavior (behavior) definition and the track is aware of the behaviors on it via the mixer, but the drawer is applied to the behavior definition and there doesn't appear to be a link back to the track's bound object reference except when overriding the ProcessFrame(Playable playable, FrameData info, object playerData) method, using the passed in playerData at runtime. I'm looking for the editor/design-time version of this. Any help, hugely appreciated!!! Thanks!