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How to reduce the volume of the diff when "re-lightbake " the game scene?

Discussion in 'World Building' started by Bagazi, Aug 22, 2021.

  1. Bagazi

    Bagazi

    Joined:
    Apr 18, 2018
    Posts:
    611
    Sometimes I just change the scene very tinily ,like adjust position of a static object.So I would bake the light again ,but I dont want to make two much difference of lightdata files by this operation,hypothesisly the game was online already,like steam :)
    But I dont want bring two much difference between the two versions cause maybe it will make a little bitter experience for players. So is there any way or trick to avoid it?:D
     
  2. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    38,520
    It sounds like you would need a light-mapping solution that is designed to work incrementally. I've never heard of such a thing though, because obviously the total binary size would continue to grow unbounded.
     
    Bagazi likes this.