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Question How to put a (looping) animation on an imported .VRM (VRoid)?

Discussion in 'Animation' started by MeowMilk06, Nov 12, 2020.

  1. MeowMilk06

    MeowMilk06

    Joined:
    Dec 13, 2017
    Posts:
    3
    I want to make the tail constantly wag on my VRoid model, but it seems the animation I made won't play. Does anyone know how to get the animation to work? The preview looks fine but when I hit play nothing happens. I tried both using an animation controller and just the animation component, tried with legacy on and off, tried enabling and disabling "apply root motion", nothing works. I tried deleting all those extra components it puts on the model and it still doesn't work. It's possible the tail physics are interfering but I can't figure out where they are located, so I can't delete them. If anyone has an idea on where they are (or otherwise knows a fix), please let me know. Google hasn't been very helpful.
     
  2. MeowMilk06

    MeowMilk06

    Joined:
    Dec 13, 2017
    Posts:
    3
    nevermind, i figured it out. the spring bones were the issue and they were under "secondary". whoops