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How to put a gun in a model's hand correctly?

Discussion in 'Animation' started by FGPArthurVII, Mar 26, 2015.

  1. FGPArthurVII

    FGPArthurVII

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    Jan 5, 2015
    Posts:
    106
    Well, I have a character, and a gun, how can I do to merge the gun to the guy's hand, in a way that the gun respect the animation movements like, walking, and other animations which the character moves the arm?
     
  2. Jself

    Jself

    Joined:
    May 29, 2014
    Posts:
    56
    Are you wanting to merge the weapon in a 3d package or in Unity?
     
  3. FGPArthurVII

    FGPArthurVII

    Joined:
    Jan 5, 2015
    Posts:
    106
    On Unity, on a 3D game project
     
  4. Jself

    Jself

    Joined:
    May 29, 2014
    Posts:
    56
    The easiest way that i have found. Is to take your gun object FBX and drag and drop it onto the hand bone you want to attach it to in the Hierarchy window. This will link it to the bone object.

    There may be some needed transform adjustments after that though. To make sure it is in the hand correctly.