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How to prototype an online multiplayer game with Unity and SpatialOS [with source]

Discussion in 'General Discussion' started by ggambetta, Feb 26, 2016.

  1. ggambetta

    ggambetta

    Joined:
    Sep 8, 2015
    Posts:
    25
    Hey, it’s Gabriel from Improbable!

    Many of you were asking for more technical details about how our tech works. There’s this high level overview, and now we're releasing a full example with source code for the first time: a prototype of an online multiplayer game made by one of our programmers, inspired by Dark Souls.

    Here's a small clip of what it looks like.

    This article shows how it was done, and has links to the source code. You need Unity and SpatialOS to run it. SpatialOS is early access right now. And you know how to get Unity :D
     
  2. Patico

    Patico

    Joined:
    May 21, 2013
    Posts:
    886
    Nice, I like it.
    This SpatialOS seems like distributed Unity o_O
    How it handle poor network connection and what is uptime SLA?

    Sorry for offtopic questions. Article is good;)
     
  3. Chuckalicious

    Chuckalicious

    Joined:
    Jul 28, 2012
    Posts:
    51
    Thanks for this information Gabriel and to the Improbable team for what looks to be a very promising product/SDK. Can you please explain what "Early Adopt" means? I posted a request to the Website and just got a confirmation email but no response with details outlining the cost, requirements, download or release info. I'm excited and chomping at the bit to get started with this. Can you please help?