Hi, im currently running my netcode server build with unity game server hosting. My problem is that the server takes very long to stop after the game has finished. After calling these two functions Code (CSharp): NetworkManager.Singleton.Shutdown(); Environment.Exit(0); The server is in the state allocated for about 1 min and after that in the state online for also about 1 min. This is way to long. When i manually stop it it takes less than a second to go to online and about 5s to go to available. At the moment i always have to manually stop the server so that i dont have to wait for 2 min to test my game again. In the server lifecycle documentation (https://docs.unity.com/ugs/en-us/manual/game-server-hosting/manual/concepts/server-lifecycle) it states the following ... Exit build executable: The build executable automatically exits with a code 0 when it detects that the game session has been completed and all players have disconnected. Deallocate server: Game Server Hosting automatically deallocates the game server when it detects that the build executables exits with code 0. Server becomes idle: The game server becomes idle because it’s not allocated. ... Am i doing something wrong? Thank you for your help.