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How to properly line up tiled meshes?

Discussion in 'World Building' started by FiveFingerStudios, Oct 31, 2018.

  1. FiveFingerStudios

    FiveFingerStudios

    Joined:
    Apr 22, 2016
    Posts:
    510
    I use Probuilder to make I'm make tiled floors and walls.

    How do I make sure that the vertices at the corners where they meet other tiles match up exactly? I've tried using ProGrids to help, but some of my wall and floors have vertices in them middle of them, that I don't want moved.

    Note: I've noticed that vertices don't seem to be in the correct position on the meshes, no matter how I try to use Unity Vertex snapping they get close, but there is always a small gap.


    Update: Should I be making meshes with ProGrids turned on to prevent these issues?
     
    Last edited: Oct 31, 2018
  2. gabrielw_unity

    gabrielw_unity

    Unity Technologies

    Joined:
    Feb 19, 2018
    Posts:
    963
    Hi there- yes, you will need to build the meshes so that at least the corners (which you want to snap) are on the Grid.