I'm writing a profiling system for an HDRP game which is using the SRP batcher. In previous games, I've made using the ProfilerRecorder API to spit out stats on batches, verts etc in builds to show us what the bottlenecks are. The way I'd normally get this is by running a recorder like this Code (CSharp): ProfilerRecorder.StartNew(ProfilerCategory.Render, "Batches Count"); But the numbers I get from that hugely inflated. I'm aware this is the same as the batch metric in the stats window, which is unreliable when using the SRP batcher. In editor I can use the Frame Debugger to get a sensible number of draw calls but there's no way of doing this at runtime from what I can gather. TLDR: is there a profiler recorder marker that'll give me a reliable batch count when using the SRP batcher?