Hello I have a VR scene and It's played well in Windows Mixed Reality environment, but I'm in trouble with camera position. When i'm in play mode, Main camera's position (y and z) and Field of view values is changed. You can see the changes in attached picture. Before play mode In play mode y position changed 0 to 1.65 z position changed 0 to 0.0985 fov changed 60 to 105 And a next log popped up in Console "Windows Mixed Reality spatial locatability state changed to Active." My main camera prefab is from VR Samples of Unity technologies. This problem don't occur in standalone build with oculus, android build with cardboard. How can i prevent this changes? Thanks.