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Discussion in 'Addressables' started by ComeOnAndSam, Jan 18, 2022.

  1. ComeOnAndSam

    ComeOnAndSam

    Joined:
    Nov 8, 2016
    Posts:
    62
    I'm trying to implement an addressable package as DLC. To do that, I need the assets to not be included in the build.

    I've read that it will not be included if there are no references to it in the built scenes. But the scene I'm using has a DLC loader script that, of course, references the addressable DLC asset in order to load it. Does that count? Will it be built with these assets because of that references or are AssetReferences excluded?