Search Unity

How to prepare for multiplayer integration?

Discussion in 'Multiplayer' started by unity_604AF209C2B79E432EDC, Jan 3, 2022.

  1. unity_604AF209C2B79E432EDC

    unity_604AF209C2B79E432EDC

    Joined:
    Jun 10, 2021
    Posts:
    3
    I plan to add multiplayer to my game, but I have never done so before and do not really know anything about it. I have been putting it off until the game has more substance, but I worry that the more I add to the game, the more work I may have to do later to adjust everything for online multiplayer. I wonder, would there be a lot of adjustments to be made if I add multiplayer last? How much more difficult would that be than starting off focusing on online-friendly code?

    Thanks in advance.
     
  2. toddkc

    toddkc

    Joined:
    Nov 20, 2016
    Posts:
    207
    The general rule I always hear is that adding multiplayer to a finished game is nearly impossible, and you should absolutely start implementing multiplayer as early in the development as you possibly can.

    Of course this depends on how complex your game is.
     
  3. Munchy2007

    Munchy2007

    Joined:
    Jun 16, 2013
    Posts:
    1,735
    As above, unless it's a very simple project, definitely design the game from the ground up as multiplayer rather than converting later

    Secondly, if you have never made a multiplayer game before, start by making some simple test projects to get some experience with it before starting work on something more substantial.