I cannot figure out how to get a button to play audio clip when pressed. Here is the following steps someone wrote: Add an audio source GameObject to your scene Assign an audio clip to it Uncheck "Play on Awake" Go to the OnClick() section of the UI Button Click the plus sign to add an item to the list Assign the Audio Source object to the object field Choose AudioSource.Play in the dropdown There is no AudioSource.Play in the drop down only the words No Function....... Anyone have any idea how to get this working? You will be helping me greatly. I have browsed countless forums and youtube videos. Is there still a way to play audio file on button click without a script? I have 144 audio clips that will be assigned to 36 buttons on screen 2, depending upon which item on screen 1 is selected it will assign that items sound to one of screen 2 36 buttons. the 36 buttons are visible all the time on screen 2. do i need to creat 144 audio sources each with there own audio clip attached and assign that to a button? or is there a more efficient method. Im very new to scripting just to let every one know.