So I'm currently trying my hand at a full game for the first time and I want the game to be similar to the Zelda Gameboy games, as part of the aesthetic I don't want my player character to have an idle animation but I want the animation to simply pause where it was before the player stopped moving, does anyone know how to do this?
Hey, You have to set the animator speed to zero. To un-pause, set the speed back to one. Get a reference to the animator and then set its speed property: Animator anim = GetComponent<Animator>(); anim.speed = 0f; anim.speed = 1f;