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How to paint to a splat map using Shader Graph?

Discussion in 'Editor & General Support' started by nikefootbag, May 13, 2019.

  1. nikefootbag

    nikefootbag

    Joined:
    Jun 13, 2017
    Posts:
    28
    Hi all, i've got texture UV coordinates from a raycast at mouse position, but am finding it difficult to take those UV coords and paint to a texture (splatmap?) using Shader Graph. Has anyone achieved this in Shader Graph that could point in the right direction?

    Thanks in advance!

    Tim
     
  2. revybeast

    revybeast

    Joined:
    Nov 5, 2020
    Posts:
    19
    Looking for the same thing
     
  3. nikefootbag

    nikefootbag

    Joined:
    Jun 13, 2017
    Posts:
    28