Hey guys, I need to build lots of texture atlas graphics for my current project. Currently I am using a mixture of Photoshop and Blender to stitch it all together. However, that is painfully dull work. My Workflow for these Objects (Rocks): - model the hipoly in zBrush, then make a lowpoly - unwrap the lowpoly model in Blender - export an .obj of the lowpoly to Substance Painter 2 - bake the hipoly to the lowpoly in Substance Painter - export the finished textures from substance painter - I then import the generated textur into Blender, so I can see where not to put the UV stuff of my next model - repeat - I then end up with 30-40 texture files which I need to stitch together in Photoshop. So essentially If I want to make an edit to my Texture material in Substance Painter: I need to export all textures again and make the altas again! There got to be a better way, please please please. Ideal solution something which allows for me to bake the models individually, but shares the same output material? I really do like Substance Painter for texturing though, but it does not work with multible objects. Help please!