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How to overcome the awkward animation pose when editing Animations?

Discussion in 'Animation' started by DerDicke, Dec 16, 2020.

  1. DerDicke

    DerDicke

    Joined:
    Jun 30, 2015
    Posts:
    292
    I'm using a fully working character from the asset store and want to add Facial Expressions on a second 'Face' Layer using Blendshapes.
    My problem is, when working on the Animation in the Animation-Window, the character falls back to some awkward default animation with open mouth. So it is impossible to see the effect of blenshapes. Also I have to readjust the sceneview camera each time.

    Any fix to this?