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How to Optimize Timeline's ParticleSystem?

Discussion in 'Timeline' started by saki, Nov 27, 2017.

  1. saki

    saki

    Joined:
    Aug 12, 2014
    Posts:
    8
    Hi, guys.
    I use Control Playable Asset to instantiate a prefab with ParticleSystem in Timeline. The moment I first instantiate it, the FPS will serious decline. How to Optimize it?
     
  2. seant_unity

    seant_unity

    Unity Technologies

    Joined:
    Aug 25, 2015
    Posts:
    1,516
    Are you using the prefab field or the source game object? If you use the prefab field you will pay the usual cost of instantiation when the timeline plays. The other option is to put the particle system in the scene and reference the scene object.
     
    saki likes this.
  3. saki

    saki

    Joined:
    Aug 12, 2014
    Posts:
    8
    Thx. But I think it is more convenient to use prefab. I'm still hesitant.