Search Unity

How-to optimize graphics

Discussion in 'Editor & General Support' started by byteprogramming, Jul 25, 2012.

  1. byteprogramming

    byteprogramming

    Joined:
    Jul 24, 2012
    Posts:
    29
    Situation: You've got a big scene with huge ceiling. You want the building shadows , so you bake the ceiling in 3ds max and edit it as you want. Since the limit is 4096 of the textures , your tilable ceiling will look awful.

    Solution: The shadows look ok even at low res , while your ceiling doesn't. So you bake the shadows only , and you leave the ceiling tiled. On the top of the ceiling you create a new plane with the same size , and you put a small Transparent Diffuse texture on it. Now you have tilable ceiling+shadows on it. However , this technique is harder to accomplish when working with objects that are not ceilings.

    Why to use this technique: It's very natural , fast and easy
    What are other options:
    • Use beast lighting (not as configurable as baked shadows , sometimes slower)
    • having a big ceiling texture

    I am busy now , i will continue writing.
     
  2. fransh

    fransh

    Joined:
    Sep 15, 2010
    Posts:
    91
    You are wrighting a guide, or wanting to know more options?

    If your ceiling looks horrible even with a 4k texture on it, and you do not like it tiled than i suggest you cut the ceiling into more meshes and give each mesh a high res texture.