Hi everyone ! On our current project, we use the 2D Animation package (it's still in preview) with Unity 2019.2.0f1. We use it to animate our enemies and our characters with bones. But if we try to show on one scene 80+ enemies/characters, the FPS drops to something like 4 fps. When I open the Unity Profiler, the drop seems to come from SpriteSkin.LateUpdate() ... Is there any way to optimize our project (animations ? sprites compression ?) in order to bypass this problem ? Thank you !