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Question How to optimise unity dedicated server build?

Discussion in 'Game Server Hosting' started by unity_5B43D1FCB57EFE0F47FF, Feb 21, 2023.

  1. unity_5B43D1FCB57EFE0F47FF

    unity_5B43D1FCB57EFE0F47FF

    Joined:
    Jan 4, 2022
    Posts:
    3
    Hope you are doing great.

    I am writing this to get more detail on Unity’s Dedicated Server Build target.

    If you have tried it, and can help me on my doubts, would be really appreciated. I used a dedicated server build target with linux platform in one of the multiplayer game. It’s contains the server specific logic without any assets. I deployed the generated server build on AWS server in linux machine. I am launching the server build from an external app in the same machine with -batch mode.

    But, it’s taking around 12% of memory of the AWS t3-large instance after launching. Here my concern is with the memory it’s takes.

    1. Is it normal or I’m missing something here?
    2. I need to run multiple server build instances in parallel in the AWS, As many as possible. I can run 6.
    Kindly give your inputs on how to run max number of instances in parallel in the AWS.