Hope you are doing great. I am writing this to get more detail on Unity’s Dedicated Server Build target. If you have tried it, and can help me on my doubts, would be really appreciated. I used a dedicated server build target with linux platform in one of the multiplayer game. It’s contains the server specific logic without any assets. I deployed the generated server build on AWS server in linux machine. I am launching the server build from an external app in the same machine with -batch mode. But, it’s taking around 12% of memory of the AWS t3-large instance after launching. Here my concern is with the memory it’s takes. Is it normal or I’m missing something here? I need to run multiple server build instances in parallel in the AWS, As many as possible. I can run 6. Kindly give your inputs on how to run max number of instances in parallel in the AWS.