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How to optimise loading time VR occulus, Single stereo

Discussion in 'Scripting' started by bugaj, Dec 7, 2018.

  1. bugaj

    bugaj

    Joined:
    Jun 28, 2015
    Posts:
    58
    We have a project made for vr with single stereo rendering(long build times) and starting our app takes 4=5 minutes. We use
    LightingGi, 140 megs light data asset, no light probes, no reflection probes, reflection for custom hdri, shadowmask shadows, hard shadows from one directional light, nondirectional gi,
    Quality: AA 4x times MSAA. forced on anisotropic textures,
    upload_2018-12-7_10-18-1.png
    my stats with profiler opened

    upload_2018-12-7_10-18-31.png

    upload_2018-12-7_10-19-33.png



    upload_2018-12-7_10-18-43.png

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