Hi guys, i've reached a bit of a head scratcher, though i'm sure there's a solution i just cant see. I have a Hero with a controller set up that uses both right and left stick (gamepad). The left stick moves the hero , while the right stick controls the direction the hero is looking. I'm now trying to animate the hero, so i thought passing in the z velocity to the animator would help sort out the transforms forward motion, but i realized that Z velocity is not relating to the actual forward facing direction of my hero. The z velocity seems to only be returned as world space. This just doesn't work out for what i need. Can anyone point me in direction of a tutorial or anything related to obtaining the forward velocity of an object regardless of which direction it is facing? Thanks in advance.