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How to move the probuilder to a assets folder?

Discussion in 'General Discussion' started by AzpxMsw, Apr 13, 2021.

  1. AzpxMsw

    AzpxMsw

    Joined:
    Jun 1, 2020
    Posts:
    13
    I need to create a ,unitypackage and I need a probuilder in it, that is, so that I do not need to install it from the package manager. How to do it?
     
  2. Ryiah

    Ryiah

    Joined:
    Oct 11, 2012
    Posts:
    20,134
    You don't need to move the folder. Just right-click it and select "Export Package".
     
  3. Lurking-Ninja

    Lurking-Ninja

    Joined:
    Jan 20, 2015
    Posts:
    9,915
    That only works for Assets/ folders, not packages.

    That's a bad idea. But in theory you could copy the folder in your OS and then uninstall the package, then delete all package-related files like manifest and whatnot. It is not supported. The package would be disconnected and you couldn't update it.
     
    AzpxMsw likes this.
  4. AzpxMsw

    AzpxMsw

    Joined:
    Jun 1, 2020
    Posts:
    13
    thanks, i'll try to do it
     
  5. Ryiah

    Ryiah

    Joined:
    Oct 11, 2012
    Posts:
    20,134
    Haha. Serves me right for not testing and only assuming because it was in the context menu it would work. :p

    Just be aware that Unity is now designed around the idea of packages. Unless you have a very good reason that you can't use them (eg no Internet connection) it's a far better idea to learn to live with them than to try to bypass them. Especially if you need to troubleshoot a problem.

    If you want to use the package in every project there are ways to do that that don't involve trying to bypass them.

    https://forum.unity.com/threads/default-packages.530043/#post-3794131
     
    Last edited: Apr 13, 2021