Hi, Cinemachine Confiner makes sure that the camera is not going over the area that I can define with Polygon Collider 2D. But what I need here is almost opposite. So the green area here is where the game action is. It's always the same size. I'm making a 2D mobile game and depending on the device resolution I would like the green area to be as close as possibe. Right now I have set the camera so the green area fits for iPhone X resolution so nothing is gets cut out of the image. But when I switch to iPhone 5.5 or iPad resolution there will be big margin and unused space the sides. Is there any way to do this with Cinemachine? With Unity's UI I can do the similar thing by streching the Rect Transform to 0 (left, right, top and bottom). But how could I do this with the camera?