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Question How to modify Skinned Mesh Renderer scale with an Optimized Transform Hierarchy?

Discussion in 'Animation' started by emrys90, Jul 22, 2022.

  1. emrys90

    emrys90

    Joined:
    Oct 14, 2013
    Posts:
    761
    For better performance, I would like to use the Animator components feature for Optimize Transform Hierarchy. I want the heads of some human models to be 50% larger than their normal size though. I tried leaving the Head bone in and modifying its scale, but it doesn't work after the Animator component is optimized. Any ideas how I can accomplish this?