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Question How to modify MeshCollider's vertices at runtime?

Discussion in 'Physics for ECS' started by Suchakree, Jun 28, 2023.

  1. Suchakree

    Suchakree

    Joined:
    Sep 27, 2018
    Posts:
    1
    Hello everyone.

    I am trying to create a dynamic plane collider that can react to some physic body objects in the scene.

    I am using Unity 2022.3.1 and Unity Physics 1.0.10

    The closest solution that I found is Modify/Box collider size in the PhysicsSample project
    https://github.com/Unity-Technologi...fy/Box Collider Size/BoxColliderSizeSystem.cs

    In the example, it changes boxes size value from the BoxCollider pointer. but I want to change vertices value from MeshCollider pointer.

    Is it possible? or any better solution

    Thank you so much