Hello everyone, Last year, my teamate created a 2D light system from scratch. We were delighted to see that Unity incorporated an official one that work very well but, our own system had some features (mostly light shaders) that the new system does not offer. We are currently trying to take the best of both worlds and import our own light shaders into the official new Unity 2D light system. Unfortunately it isn't that simple, we could use a little help in that regard. So, in the new Unity system, inside the renderer, you can tell Unity which light shader the lights will be able to use (regarded as "Blend Styles") and you are limited in 4 slots. We want more. We tried to brute-force the code but adding more Blending Style caused the graphics to f*** up badly. That's one point. Secondly, these Blend Styles are currently limited to "Additive", "Multiply", "Substractive". Again, we want more of these, my teamates had created more for our old system but we have no idea where Unity putted these and how it interracts so to merge everything together is quite puzzling at the moment. Can you help us ?