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Feedback How to mask collisions

Discussion in 'Physics' started by eco_bach, Sep 4, 2019.

  1. eco_bach

    eco_bach

    Joined:
    Jul 8, 2013
    Posts:
    1,353
    I have a quad with a RigidBody and BoxCollider being instantiated as projectiles or bullets.

    I don't want these projectiles to collide with each other, only the wall (Plane Object) in my scene.

    How do I mask collisions so the projectiles don't collide with each other, only the wall?
     
  2. Vryken

    Vryken

    Joined:
    Jan 23, 2018
    Posts:
    771
  3. eco_bach

    eco_bach

    Joined:
    Jul 8, 2013
    Posts:
    1,353
    Thanks. Yes found the Layer matrix.