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How to mark mesh asset as "Read only"?

Discussion in 'General Graphics' started by Kichang-Kim, Dec 8, 2019.

  1. Kichang-Kim

    Kichang-Kim

    Joined:
    Oct 19, 2010
    Posts:
    1,011
    Hi. In Unity, FBX asset (*.fbx) can be marked as "read only" asset, which is uploaded to GPU and clear its CPU-side memory. But how about raw Mesh asset (*.asset)? if I use or reference Mesh asset directly, how to mark it as read only mesh?

    Thanks.
     
  2. customphase

    customphase

    Joined:
    Aug 19, 2012
    Posts:
    246
  3. Kichang-Kim

    Kichang-Kim

    Joined:
    Oct 19, 2010
    Posts:
    1,011
    Thanks! It is what I want exactly.