Hi there, since the current iteration of DOTS Physics does not support joint motors i wanted to improvise a temporary solution and got quite confused by the angular velocity. In PhysX it was determined in rad/s, and when manually set to about 6.2, the object would rotate 360° in one second (or there about), as expected. Now in DOTS with either Havok or UnityPhysics I can't get the hang of angular velocity: rad/s does not work, and neither does deg/s. In both cases, the object spins at a seemingly arbitrary speed, although the Entity displays the correct angular velocity in its debugger. Disabling angular damping did not help either. So all I have managed thus far is to get an object to rotate around the desired axis, at some speed. I am very sure I got it completely wrong in concept here. Sadly the documentation did not shed any light on this and I failed to get any insight from the Physics Samples. TL;DR How does angular velocity work in DOTS and how can I set and read it in such a way that I get consistent results.