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Question How to manage the bug of BAD ACCESS of iOS App using AR Foundation

Discussion in 'AR' started by SHIN0828, Apr 5, 2021.

  1. SHIN0828

    SHIN0828

    Joined:
    Mar 6, 2019
    Posts:
    1
    I'm currently working on the AR app for iOS with ARFoundation.
    The problem is that when I build the app after creating some AR scenes, I got a BAD ACCESS error unloading the scenes. At first, I thought that it was caused by the memory release at the time of scene transition, so I took various measures, but the problem is not solved yet. The image below is the error log screen in XCode.

    Error in XCode is UnityGfxDeviceWorker (31): EXC_BAD_ACCESS (code=1, address=0xdc56d9600)

    Does anyone have the same problem? Also, Please let me know the causes and the solutions if you would know something about it.

    スクリーンショット 2021-03-30 19.46.20.png
     
  2. KyryloKuzyk

    KyryloKuzyk

    Joined:
    Nov 4, 2013
    Posts:
    1,144
    danUnity likes this.
  3. TreyK-47

    TreyK-47

    Unity Technologies

    Joined:
    Oct 22, 2019
    Posts:
    1,822