Hi friends something about addressables play: 1. every group will be build a bundle when click build all; 2. when we load a prefab,it will automatically loads all dependent resources; some question about 2: I have 100 actors in a game, but i just need 8 actor(random access) every battle, I put all 100 actors profabs in one group(will be builded Bundle_1),and all dependent resources(texture,material,shader and so on) in another group((will be builded Bundle_2)) ,there will be put in remote server. Now I load one actor(A) [ Addressables.LoadAsset<T>(key) ] ,The system will automatically load all dependent resources first than return A? Q: in this example we bulid two bundle Bundle_1 and Bundle_2, when i load prefab A(in Bundle_1 ), AddressableSystem will download the whole Bundle_2(dependent resources) in The local hard disk then load the whole Bundle_1 in The local hard disk first, second decompressing the two bundles, third load all dependent resources of A then load A into memory and return a result ( the whole A ). What I sad is right? if not someOne can show me a real loading process, thank you!