Hello everyone! I'm currently trying to make a minimal VR project using URP but running into a strange snag. I first set up the project to use URP correctly with a RenderPipeline Asset, and this works fine. Then if I add in the XR Management plugins and install it using the WMR Provider and set the scene up for it, the game view only renders the default skybox without camera rotation applied to it in play mode. The render is correct when using a headset, but I'd like this project to work both for VR and Standalone builds. When I turn off the Initialize on Startup checkbox in XR Management things work fine for Standalone, but then how do I detect if a headset is connected and need to start up the XR service myself? Another problem I encountered in another project (not built by me, but testing out the same setup) is that running their project without a VR headset results in a very upscaled render. Interestingly the camera preview in scene looks a lot better. Anyone know what that could be caused by?