Now I am making amazing progress so far, I am learning all of the components of making a game all for myself (modeling, animating, scripting, audio, terrain, etc.) all by myself and am making substantial progress. But something that I have lacked this whole entire time was one thing. That one thing is texturing. There are just some things that I find hard for me to wrap my head around. One thing that I don't understand at all is how to "map", UV Maps. I am using Photoshop right now. I'm talking about stuff like and How do you know what goes where. And how do you go about making them? It seems SO CONFUSING to me how you make stuff like that with a 2d texture and picture making program adding the little details and just even making the general basic shape. Can anybody please shed some light? Because everything so far in my learning process is going totally well, except for this little obstacle. I know and understand that it takes a lot of time to probably make some stuff, but are there any tutorials for this? I haven't seen many helpful ones on Google and checked a bit on Youtube. Thanks.