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How to make unweighted character bones show up in scene?

Discussion in '2D Experimental Preview' started by herra_lehtiniemi, Apr 25, 2021.

  1. herra_lehtiniemi

    herra_lehtiniemi

    Joined:
    Feb 12, 2017
    Posts:
    89
    Unity seems to ignore and not render the bones that have no attached sprite. Is there any way to make them show up?

    It's not uncommon at all in animation to create bones that are merely parent bones for a greater structure. I could - for example - create a hip bone to control both legs, but the hip bone wouldn't have any weight on the actual sprites - it would simply be used to offset legs when needed.

    Here's an example of a bone that doesn't show up in the Scene view, but it desperately needed.

    upload_2021-4-25_13-16-53.png

    Here's the same rig in Scene view:

    upload_2021-4-25_13-18-42.png
     
  2. Ted_Wikman

    Ted_Wikman

    Unity Technologies

    Joined:
    Oct 7, 2019
    Posts:
    478
    Hello @herra_lehtiniemi,

    I did the following tests:

    [PSB]


    [PNG]


    For PSBs the extra bone's gizmo does not show up, but in any other texture it does. Could you file a bug report for this?
    Thanks!
     
  3. herra_lehtiniemi

    herra_lehtiniemi

    Joined:
    Feb 12, 2017
    Posts:
    89
    Thanks, I will!
     
    Ted_Wikman likes this.
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