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How to make the weapon reloading animation work normally together with the IK from Animation Rigging

Discussion in 'Animation' started by MrKsi, May 10, 2022.

  1. MrKsi

    MrKsi

    Joined:
    Aug 30, 2020
    Posts:
    139
    Hi!
    I made an animation of reloading weapon in 3ds max


    However, I noticed that in Unity, when converting an object to a Humanoid, the weapon goes somewhere

    How to fix it?

    Need your thoughts and ideas what to google to solve this problem

    And maybe you know yourself, I will be very grateful

    I attach the file with the problem by the link:https://drive.google.com/file/d/1zPaSHXE0OU0WS2zlzHBfn4eSRYJhy-kc/view?usp=sharing
     

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  2. MrKsi

    MrKsi

    Joined:
    Aug 30, 2020
    Posts:
    139
    Ok, I fixed it by just returning Generic, as far as I understand, Humanoid doesn't see weapons, only the skeleton of the character, which is strange, well, okay :)