I would like to show naturally wrapped text with interactable components in a text UI box. For example, I want to display 'There are apples and oranges in a basket on the table. They glisten in unison in a pool of moonlight.' If the players click on the 'apples' or the 'oranges' word, an event is triggered. If the player click other words, nothing happen. How can I achieve this with Unity Text UI?