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How to make State Driven Cameras update when not live?

Discussion in 'Cinemachine' started by DapperDino, May 26, 2019.

  1. DapperDino

    DapperDino

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    Feb 18, 2018
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    I've tried using state driven camera's along with my player's animator to blend between 2 separate free look cameras for when the player is normally running around and when the player is aiming the bow. It works amazingly thanks to all the tools Cinemachine offers but the one last thing that I can't seem to figure out is how to keep the cameras updating when they aren't the live camera. Currently when the player switches from normal to aiming and back there it doesn't look great due to the camera jumping back to where it was when it should move to where you'd expect to camera to be. I hope you understand what I mean from the video I linked but feel free to ask any more questions below.

    Thank you so much for any help you are able to give :)
     
  2. DapperDino

    DapperDino

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  3. Gregoryl

    Gregoryl

    Unity Technologies

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    Have you tried enabling this in your FreeLooks?

    upload_2019-6-4_13-29-9.png
     
  4. DapperDino

    DapperDino

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    Thanks, I just gave it a go but it still acts the same way. Hmm.
     
  5. DapperDino

    DapperDino

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    Do I need any other settings specifically for this to work?
     
  6. DapperDino

    DapperDino

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    Wait sorry I think it is working now actually :D
     
    Gregoryl likes this.