What I mean by this: During runtime, with a rigged character model that has walking/running/idle animations, move the character around the environment for maybe a minute or two. Then, save that transform cycle to be reused as any other asset. I'll try to reexplain what I'm going for: The character asset has been rigged for animation. It has an Idle/Walk/Run cycle with a script for manual character movement. I want to be able to record myself walking this character around and save that movement for use latter. Another example, a developer manually driving a car during a cutscene for a more custom look instead of scripting the movement out. A visual example would be: During Halo Reach initial cutscene(), one of the developers was manually driving the warthog.