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How to make Post-Build scripts and find xcode and build folders

Discussion in 'Unity Build Automation' started by egonaraujo, Aug 12, 2020.

  1. egonaraujo

    egonaraujo

    Joined:
    Jan 21, 2015
    Posts:
    18
    Hello!

    I am trying to automate my MacOS build in a way that the codesigning and .pkg is done in the cloud. I figured that the post-build script is probably the way to go, but I have some questions..

    1.Would that (code sign and pkg generation) be possible in the cloud?

    2. How do I access the Build and Xcode folders via this script, can I get any of the paths via parameters (like $1) or is there any hardcoded path that the build will always go to?

    Thanks!
     
  2. looytroop

    looytroop

    Joined:
    Jun 22, 2017
    Posts:
    69
    Hey! I'm looking for a solution to find the build folder as well. I'm generating a WebGL game and need to inject some html into the final build right after it finishes building. Via Cloud Build, I know I can supply a post-build script, and I just want to find that path, and inject my HTML.
     
  3. looytroop

    looytroop

    Joined:
    Jun 22, 2017
    Posts:
    69