Search Unity

  1. The Unity Pro & Visual Studio Professional Bundle gives you the tools you need to develop faster & collaborate more efficiently. Learn more.
    Dismiss Notice
  2. Improved Prefab workflow (includes Nested Prefabs!), 2D isometric Tilemap and more! Get the 2018.3 Beta now.
    Dismiss Notice
  3. Want more efficiency in your development work? Sign up to receive weekly tech and creative know-how from Unity experts.
    Dismiss Notice
  4. Participate with students all over the world and build projects to teach people. Join now!
    Dismiss Notice
  5. Build games and experiences that can load instantly and without install. Explore the Project Tiny Preview today!
    Dismiss Notice
  6. Improve your Unity skills with a certified instructor in a private, interactive classroom. Watch the overview now.
    Dismiss Notice
  7. Want to see the most recent patch releases? Take a peek at the patch release page.
    Dismiss Notice

ProBuilder How to make Plane Handle mode work for Vertices and Edge?

Discussion in 'World Building' started by zoltanBorbas, Aug 9, 2018.

  1. zoltanBorbas

    zoltanBorbas

    Joined:
    Nov 12, 2016
    Posts:
    42
    I am struggling to work with anything that is not a simple plane if the local rotation of the edge or the vertex is not coincides with the local rotation of the face it is attached to.
    upload_2018-8-9_18-13-30.png

    It is very easy to move this edges along side the face because the object is not been bended or rotated, it is a simple cube with its face subdivided.

    upload_2018-8-9_18-19-11.png

    However as soon as the same cube bended at its corners (same case when its local rotation changed) any edge or vertex in plane handle mode is defaulting to the what ever the local mode provides as shown bellow.

    upload_2018-8-9_18-23-28.png

    Is there any way to manually align the handle(gizmo). It is quite a common practice to shape objects made from a cube via manipulating its edges/vertexes by moving them along the connecting faces as shown in the first picture which becomes impossible as soon as the handle rotated in ways where the single axis movement takes the edge/vertex away from the connecting face.

    Am i doing something wrong? Is there some settings that would help?

    I will appreciate any helpful comment.
     
  2. gabrielw_unity

    gabrielw_unity

    Unity Technologies

    Joined:
    Feb 19, 2018
    Posts:
    220
    Hi, sorry for the late reply! Unfortunately this is no option for this yet, but it's high on our list. Agreed, it's a fundamental tool for modeling (I use it every day in 3ds max...). I can't promise any time/etc, but we know it's needed.
     
  3. zoltanBorbas

    zoltanBorbas

    Joined:
    Nov 12, 2016
    Posts:
    42
    Hi thank you for the reply! As i was just starting to model with probuilder i was hoping i was doing something wrong. I will look out for future updates and in the mean time i try to do these kind of modelling actions before i do any rotation, that way the handle's world or local mode usually matching the direction i need to be going for.

    Kind regards!